
Community Engine has been developing network middlewares since day one. We develop various middlewares based on VCE, our real-time network application middleware. Please look at the Application Architecture for the product lineup.
You can try out a fully functional version of VCE using the request form.
»https://plus.ce-lab.net/ws (Japanese only)
Middleware suite for quick, easy and safe network game development.
It contains all the wisdom we have collected over the years on network game development. Developers can concentrate on the game logic by adopting the server architecture provided in the package. Additional middlewares and simulators will expand the possibility of a whole new range of network games.
»https://plus.ce-lab.net/vce (Japanese only)
Middleware for real-time network applications.
While it has been adopted by many network games, it can power any network services which require speed, safety with low cost and low risk. We are developing wide range of upper layer middlewares based on VCE.
»https://plus.ce-lab.net/vce/mm-suite (Japanese only)
VCE demo program of a typical MMORPG and serves as a skeleton source code. You can learn everything about MMORPG development on VCE by studying MM-Suite. Note that it requires MySQL database.

* "Monitor", "HTTPd" and "Proxy" are included in the VCE package
* Various VCE based middlewares will be available that enable you to create wide range of services (under development)
* Mac OS X, Wii and Nintendo DS support will be available in the future. PLAYSTATION 3 and Xbox 360 support to be available in addition.